Virtual reality draws a clear line in the sand—you’re in the real world, you put on this headset, and now you’re in a different world. But augmented reality technology allows you to straddle that line, keeping one foot in both worlds and in doing so, creating a third world that’s all its own.

It’s in this third world of augmented reality that Nexus’s Invisible Museum lives. We already know that not all art is visible. But these works are less invisible than they are cloaked. They’re perfectly easy to see, if you look at them the right way, which is through a tablet device equipped with augmented reality technology.

This could be helpful in the TA4 of the ViMM project, because it is a great innovation of augmented reality usage in a museum. The fact that the viewers can see the artworks through augmented reality enhances the feeling of presence, making them feel that these artworks are in front of them. Finally, the way that those artworks pop-up and appear in front of the viewer makes the exhibition more fun and interesting for them, something that belongs to the gamification field. This innovation is very interesting and could contribute a lot to Virtual Museums.

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