TA1 Case Study 1
Saint Neophytos Enkleistriotis Case Study towards Holistic Digital Documentation
Cyprus University of Technology
Abstract. The emergence of a holistic approach to monument documentation is inextricably associated with the term ‘monument’, the quest of its meaning and its interpretation to the people involved in the documenta-tion of the past. The main reason is the necessity to set tangible heritage in its wider context, and relate it with its physical environment and its intangible aspects (spiritual, political and social values) [1–3]. In this way, a monument can be seen as a whole, within a place with a soul – a genius loci . This example focuses on the holistic approach taken to documentation activities St. Neophytos; a church with tremendous monumental interest both for its tangible and intangible aspects as well as the unique blending of natural and man-made environment. A full description is provided in .
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Keywords: holistic documentation, 3D model, Geometric documentation, Orthoimage, Structure from Motion, UAV
TA3 Case Study 1
Bode 360° – A virtual tour of the Berlin Bode-Museum
Gülcker, Wolfgang/ Hagedorn-Saupe, Monika (SPK)/ von Hagel, Frank (SPK)/ Rohde-Enslin Stefan (SPK)/ Peukert Arlene (SPK)
This case study of excellence presents how museums, memorials, and cultural heritage institutions running on a limited budget can develop a virtual panoramic tour with basic functionalities like navigation, zooming, information hotspots, and integrated links to websites, online databases, platforms, etc. As a ViMM best-practice example serves the project Bode 360° – A virtual tour of the Berlin Bode-Museum planned and realized by Wolfgang Gülcker. A presentation of the main components and services of Bode 360°, a sketch of how to create a virtual panoramic tour, and a brief look at future possibilities are the central topics of this paper.
Virtual tour, panorama, museum, small-/ medium-sized museums, cultural heritage, 3D, virtual, low-cost, smart phone, mobile, web-app, krpano, HTML 5, Flash, photography, virtual reality
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TA3 Case Study 2
Documenting challenging objects in archaeology | 3D scanning of organic waterlogged woods from medieval mining sites
Monika Hagedorn-Saupe (SPK)/ Stefan Rohde-Enslin (SPK)/ Florian Innerhofer (LfA) Thomas Reuter (LfA)/ Arlene Peukert (SPK)
Working with and documenting waterlogged wooden objects pose a special challenge to archaeologists. Modern structured light 3D scanners support the work of archaeologists and help to analyse and evaluate artefacts in a greater detail. This case study of excellence showcases how waterlogged wooden objects excavated from historic mines in the Ore Mountain region are documented. The Archaeological Heritage Office of Saxony, lead partner in the binational German-Czech research project ArchaeoMontan, has developed a broadly-adaptable approach that foresees 3D scanning each wooden find twice: before and after the freeze-drying treatment. 3D models created from the two scanning processes allow archaeologists to analyse and evaluate the results of the conservation procedure. Knowledge gained from the interdisciplinary project will be beneficial when it comes to selecting the best conservation method for wood artefacts.
KEYWORDS: 3D, 3D scanning, documentation, archaeology, digitisation, mass-digitisation, waterlogged artefacts, organic materials, wood, laser scanning, vacuum freeze-drying
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TA4 Case study 1
Case Study for mobile, rapid reconstruction for VR heritage simulation
Geronikolakis Efstratios, Papagiannakis George, Foundation for Research and Technology – Hellas, 100 N. Plastira Str. 70013, Heraklion, Greece, Universityof Crete, Computer Science Department, Voutes Campus, 70013, Heraklion, Greece
This case study presents a comparison of latest software and hardware for rapid reconstruction of real humans using as an input RGB or RGB-D images, and based on this comparison is introducing the pipeline that produces high realistic reconstructions in a reasonable amount of time, suitable for real-time Virtual Reality (VR) simulations
in virtual museums.
Keywords: Rapid reconstruction, Virtual Reality (VR), Agisoft Photoscan software, Fast Avatar Capture application, Occipital Structure Sensor
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TA4 Case Study 2
Holographic and Augmented Reality simulations for cultural heritage
Geronikolakis Efstratios, Papagiannakis George,
Foundation for Research and Technology – Hellas, 100 N. Plastira Str. 70013, Heraklion, Greece, University of Crete,Com puter Science Department, Voutes Campus, 70013, Heraklion, Greece
This case study presents two Mixed Reality simulation technologies which can be used for cultural heritage simulations. These technologies are Augmented Reality (AR) and Holographic Mixed Reality (HMR). Augmented Reality in our case study employs both MetaioSDK and the recent ARKit while Holographic Mixed Reality uses Microsoft Hololens. Specifically, we compare the immersive experience, interaction modality, field of view and level of presence that each of these technologies provide. Our results have been first demonstrated at the Asinou church, a UNESCO Cultural Heritage monument located in Cyprus and are currently being deployed at the Greek Ministry of Culture. The priest of Asinou church acts as our virtual curator which gives a virtual tour in the church and supports a range of different capabilities like performing gestures, speech and lip synchronization. Finally, in order for the user experience to be improved with higher realism and believability, a recent attempt is described that upgrades the AR tracking technology for mobile Augmented Reality from MetaioSDK to Apple’s ARKit.
Keywords: Holographic Reality, Augmented Reality, cultural heritage simulation, Microsoft Hololens, MetaioSDK, ARKit
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TA5 Case Study 1
ULLASTRET, 250 B.C. A VIRTUAL RECONSTRUCTION OF AN IRON AGE TOWN
Universitat Pompeu Fabra (based on a text by the Catalan Agency for Cultural Heritage)
The scientific research carried out in recent years at the archaeological site of Ullastret (Empordà, Catalonia) by the Archaeological Museum of Catalonia has been the basis of a virtual reconstruction of the Iberian town of Ullastret and its surrounding landscape. This project involved a highly interdisciplinary team from several public and private European organizations. These professionals designed and implemented a digital storytelling experience based on the 3D model and displayed by means of two different technologies: an immersive room at Ullastret Museum, and a VR headset that will soon be available at the central premises of Archaeological Museum of Catalonia. Preliminary visitor studies have shown its suitability for different ages, as well as its positive reception by users with disabilities.
KEYWORDS: Iberian Culture, Virtual Reconstructions, Immersive storytelling experiences, Social impact.
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TA5 Case Study 2
Co-Design of a Virtual Heritage Experience for the Spanish Civil War Bomb Shelter Refugi 307 based on the World as Support interaction paradigm
Schaper, M., Pujol, L., Pares, N. (Cognitive Media Technologies Group, Universitat Pompeu Fabra)
In this case of excellence, we present the design of a site-specific virtual heritage experience for a bomb shelter dating from the Spanish Civil War, known as Refugi 307. In order to maximize impact, we followed a co-design approach to analyse the project requirements for an educational experience for primary school students. In this way we included in the design the different needs and viewpoints of the involved stakeholders (students, teachers, curators, guides and interaction designers). The prototype was based on a novel Augmented Reality interaction paradigm, called World as Support. The goal was to complement the current guided visit in two ways: by linking physical evidence with historical events; and by fostering understanding of historical contents through emotional engagement and critical thinking. The results showed benefits of using digital augmentation and collaborative activities based on embodied exploration to enhance the educational experience.
KEYWORDS: Augmented Reality; World-as-Support interaction paradigm, co-design strategies; Virtual Heritage.
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TA6 Case Study 1
3D Image Based Scanning Case study for Virtual Human creation
Nadia Magnenat‐Thalmann, Nedjma Cadi‐Yazli, Simon Senecal, Yvain Tisserand / MIRALab, University of Geneva
In the last decades, the generation of the 3D avatar has proven to be a significant challenge and has limit commercial usage due to the high costs associated. Improvements in image-based 3D reconstruction and camera hardware allow us to reduce the cost of 3D scanners drastically. This paper presents a fast and complete pipeline for a full body 3D scanning system
KEYWORDS: 3D Image Based Scanning, Digitization process, 3D scanner, Body modelling, Avatar creation
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TA6 Case Study 2
Motion capture for Tai-Chi: Case study for Animating Virtual Human
Nadia Magnenat‐Thalmann, Nedjma Cadi‐Yazli, Simon Senecal / MIRALab, University of Geneva
Generating 3D animations has proven to be a significant challenge and has limit commercial usage due to the high costs associated. Improvements in software motion capture system and calibration allow us to extract motion even from specific motion. This paper presents a fast and complete pipeline for capturing martial art movements.
KEYWORDS: Motion capture, Digitization process, 3D reconstruction, movement modelling, Avatar animation
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TA7 Case Study 1
Karlskirche IVR, a questionnaire on a VR user experience
Michael Klein (7reasons, Austria), Martin Schaich (Arctron, Germany), Wolfgang Sovis (WU, Austria), Barbara Fink (WU, Austria), Thomas Reutterer (WU, Austria).
This case study of excellence focuses the experience of approx. 460 probands who tested an immersive reality application showcasing the famous church of St. Charles in Vienna, and gives an overview of the production process as well as an excerpt of the content of the questionnaire and its concluding outcome.
Keywords :Immersive reality, photogrammetry, laser scan, virtual reality, museums, sites, vr -headsets, questionnaire, user experience, real -time applications.
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TA7 Case Study 2
Immersive VR/AR Museum Guide for the Miocene Site of Stetten, Austria
Michael Klein (7reasons, Austria), Ursula Artner-Rauch (Fossilienwelt, Stetten, Austria), Wolfgang Sovis (University of Economics, Vienna, Austria)
Abstract: The Miocene site of Stetten near Vienna inherits the largest palaeontological oyster reef known today. Over 650 different species had been found and the excellent conservation of their remains allows a precise reconstruction of the environment and its inhabitants. In addition to a 3D reconstruction, carried out in 2014, a mobile museum guide was produced in 2017, showcasing the sites history with animated 360° scenes in an immersive stereo vision.
Keywords: Immersive reality, photogrammetry, laser scan, virtual reality, museums, sites, vr -headsets, questionnaire, user experience, real -time applications.
View: TA7 Case Study 2