Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of- the-art in entertainment games technology. As a result the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented.
About The Author
18. April 2017
24. October 2017
2. October 2017
all-day Informal meeting of EU Ministers... @ National Palace of Culture
Informal meeting of EU Ministers... @ National Palace of Culture
Feb 28 all-day
Subject: Culture as an inclusive value of Europe Place: Sofia, National Palace of Culture
all-day Eighth Meeting of ASEM Ministers... @ National Palace of Culture
Eighth Meeting of ASEM Ministers... @ National Palace of Culture
Mar 1 – Mar 2 all-day
Subject: “Culture as Soft power in International Relations. EU’s strategic approach“ sub – Supporting culture as an engine for sustainable social and economic development; – Promoting culture and intercultural dialogue for peaceful inter community relations[...]
all-day Workshop: The politics of metada... @ University of Helsinki
Workshop: The politics of metada... @ University of Helsinki
Mar 7 all-day
Second call for proposals / Workshop at the conference Digital Humanities in the Nordic Countries, 7 March 2018 at the University of Helsinki. This workshop seeks to expand critical perspectives on metadata in relation to[...]
all-day “Global Conference on the future...
“Global Conference on the future...
Mar 19 – Mar 21 all-day
For more information click here
all-day Huma History and Digital Future ... @ University of Tübingen
Huma History and Digital Future ... @ University of Tübingen
Mar 19 – Mar 23 all-day
Welcome to the official website of the 2018 Computer Applications and Quantitative Methods in Archaeology (CAA) international conference. The conference will be held between March 19th and 23th, 2018 at the University of Tübingen, Germany.[...]
9:00 Innovation and Cultural Heritage... @ Royal Museum of Arts and History
Innovation and Cultural Heritage... @ Royal Museum of Arts and History
Mar 20 @ 9:00 – 20:00
High-level Horizon 2020 conference of The European Year of Cultural Heritage For more information click here Agenda and Programme here
all-day Interpret Europe conference 2018...
Interpret Europe conference 2018...
Mar 23 – Mar 26 all-day
More information about programme and how to register available on www.interpreteuropeconference.net (registration deadline: 15 March 2018). More information about the call for papers here (deadline for abstract submission: 15 December 2017) It will be organised[...]
all-day Interpret Europe Conference 2018...
Interpret Europe Conference 2018...
Mar 23 – Mar 26 all-day
Our Interpret Europe Conference 2018 will take place from 23 to 26 March in Kőszeg (Hungary). It will be organised by the Hungarian Association of Cultural Heritage Managers (KÖME) and opened by the EU Commissioner[...]