Tag: Technologies and Solutions
This paper presents a multi-user virtual heritage application that allows children to experience and learn the hunting strategies depicted in a cave painting from 6000 BC. The application is based on a multi-touch vertical screen that allows for full-body interaction through carefully defined gestures that search to provide sufficient ecological naturalness and experimentation freedom to the users. This paper gives a detailed account on the experience and interaction design, agent programming and multi-touch technology. It also presents an experimental set-up, especially designed to assess the impact of the installation in the educational goal, the usability of the experience and the results obtained.
Keywords: children, interaction, education, interactive communication, multitouch, HCI, museography, virtual heritage, cave paintings, full-body interactionRead More
Virtual Museums, a history – Part 1: the originsA brief history of virtual museums. Part 1:...Read More
The Church of St.Charles in Vienna is one of the most important baroque buildings in Austria and was used for a case study for 3d documentation and gamification through VR Headsets and Touch applications.Read More