Tag: Technologies and Solutions
June 19-20, 2017 | Humboldt University Berlin. Germany At the end of June Berlin will be the place to be for all of you interested in 3D, virtual reconstructions, augmented reality, virtual research. The...Read More
WG 6.1 – Flowchart of the digitalization process– Terms of Reference Scope and Objectives Discovery thematic area will take a broader look at Virtual museums, looking into digitisation as a process. Together with WG 6.1 the TA...Read More
WG 6.2 – Handling 3D-data and metadata of the digitised entities – Terms of Reference Scope and Objectives TA6 will, together with WG 6.2 analyse data handling in two ways: 1) data handling of 3D data in general; 2) interlinking...Read More
This paper presents a multi-user virtual heritage application that allows children to experience and learn the hunting strategies depicted in a cave painting from 6000 BC. The application is based on a multi-touch vertical screen that allows for full-body interaction through carefully defined gestures that search to provide sufficient ecological naturalness and experimentation freedom to the users. This paper gives a detailed account on the experience and interaction design, agent programming and multi-touch technology. It also presents an experimental set-up, especially designed to assess the impact of the installation in the educational goal, the usability of the experience and the results obtained.
Keywords: children, interaction, education, interactive communication, multitouch, HCI, museography, virtual heritage, cave paintings, full-body interactionRead More