PLUGGY is organizing the Workshop “Plug into Cultural Heritage” as part of the 9th International Conference on Intelligent Technologies for Interactive Entertainment – INTETAIN 2017 that will be held in June 20–22, 2017 in Funchal, Madeira, Portugal.
Link: http://www.intetain.org/2017/show/TPICH-2017Read More
ITN-DCH FINAL CONFERENCE is an international event for the professionals working in the Digital Cultural Heritage domain. The aim of the conference is to bring together experts and leaders from the cultural heritage domain and,...Read More
This paper presents a multi-user virtual heritage application that allows children to experience and learn the hunting strategies depicted in a cave painting from 6000 BC. The application is based on a multi-touch vertical screen that allows for full-body interaction through carefully defined gestures that search to provide sufficient ecological naturalness and experimentation freedom to the users. This paper gives a detailed account on the experience and interaction design, agent programming and multi-touch technology. It also presents an experimental set-up, especially designed to assess the impact of the installation in the educational goal, the usability of the experience and the results obtained.
Keywords: children, interaction, education, interactive communication, multitouch, HCI, museography, virtual heritage, cave paintings, full-body interactionRead More
The London Charter for the Computer-based Visualisation of Cultural Heritage was conceived, in 2006, as a means of ensuring the methodological rigour of computer-based visualization as a means of researching and communicating...Read More
International Principles of Virtual Archaeology The Seville Principles 2011 Today, the worldwide application of computer-based visualisation in the field of archaeological heritage may be described as full of “lights and...Read More
LIFEPLUS is an EU funded project that commenced in March 2002 and was successfully completed in November 2004, under the scientific coordination of Prof. Nadia Magnenat-Tlahmann from MIRalab-Switzerland and the administrative...Read More
Pujol, L. and Lorente-Gall, A. (2013), “The Virtual Museum: a quest for the standard definition”, in G. Earl, T. Sly, A. Chrysanthi, P. Murrieta-Flores, C. Papadopoulos, I. Romanowska and D. Wheatley (Eds),...Read More
In this article we present a general classification of the different approaches that might be employed to constitute a visual representation of a cultural heritage item, including the ones featuring the use of traditional tools...Read More
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less...Read More
This paper presents an innovative 3D reconstruction of ancient frescos-paintings through the real-time revival of their fauna and flora, featuring groups of virtual animated characters with artificial life dramaturgical...Read More