In Virtual Reality one of the key concepts is Presence. Much theoretical research has been done around the immersion that the virtual environments can produce, and usually focus the attention in perceptual issues. But different approaches are emerging in the last months. For instance, Dustin Chertoff has published a new, more holistic theory about presence that analyses cognition and emotion too.Read More
The “World as Support” paradigm for Augmented and Mixed Reality experiences provides a strong potential that the typical “Window in the World” paradigm does not provide, and can be especially useful in Virtual Heritage applications.Read More
Observing paintings with and without context; Van Gogh; Van Gogh Museum; eye-tracking; gaze interactionRead More
http://www.interpret-europe.net/fileadmin/Documents/publications/interpret_europe_trend_analysis_2016.pdf As part of Interpret Europe’s (IE) strategic development process, this study is based...Read More
The European Commission and Europa Nostra revealed the winners of the 2017 European Union Prize...Read More
PLUGGY is organizing the Workshop “Plug into Cultural Heritage” as part of the 9th International Conference on Intelligent Technologies for Interactive Entertainment – INTETAIN 2017 that will be held in June 20–22, 2017 in Funchal, Madeira, Portugal.
Link: http://www.intetain.org/2017/show/TPICH-2017Read More
ITN-DCH FINAL CONFERENCE is an international event for the professionals working in the Digital Cultural Heritage domain. The aim of the conference is to bring together experts and leaders from the cultural heritage domain and,...Read More
This paper presents a multi-user virtual heritage application that allows children to experience and learn the hunting strategies depicted in a cave painting from 6000 BC. The application is based on a multi-touch vertical screen that allows for full-body interaction through carefully defined gestures that search to provide sufficient ecological naturalness and experimentation freedom to the users. This paper gives a detailed account on the experience and interaction design, agent programming and multi-touch technology. It also presents an experimental set-up, especially designed to assess the impact of the installation in the educational goal, the usability of the experience and the results obtained.
Keywords: children, interaction, education, interactive communication, multitouch, HCI, museography, virtual heritage, cave paintings, full-body interactionRead More