Category: TA3 – Documentation
June 19-20, 2017 | Humboldt University Berlin. Germany At the end of June Berlin will be the place to be for all of you interested in 3D, virtual reconstructions, augmented reality, virtual research. The...Read More
Vi-MM is going to be presented at this year’s conference of the German Museum Association (Deutscher Museumsbund) in Berlin, taking place from May 7 – 10, 2017. Theme of the conference is “digital. economic....Read More
1st Call for Papers SPECIAL TRACK on METADATA & SEMANTICS for CULTURAL COLLECTIONS & APPLICATIONS Part of the 11th International Conference on Metadata and Semantics Research (MTSR 2017), November 28th – December 1st...Read More
Scope and Objectives This Working Group of ViMM will work on a typology of virtual entities (e.g. virtual exhibition/ digital exhibition, virtual visitor, hologram, virtual reconstructions, 3D object, etc.). This typology will...Read More
Scope and Objectives ViMM Working Group 3.2 will focus the following aspects: Starting from an existing metadata element set (CIDOC-CRMdig, LIDO) and relating to the standards identified by ViMM Thematic Area 1, WG 3.2 experts...Read More
Scope and Objectives This working group will collect best-practice examples from different fields of automatic information extraction. These examples will be relevant to virtual cultural heritage like text-mining, image pattern...Read More
PLUGGY is organizing the Workshop “Plug into Cultural Heritage” as part of the 9th International Conference on Intelligent Technologies for Interactive Entertainment – INTETAIN 2017 that will be held in June 20–22, 2017 in Funchal, Madeira, Portugal.
Link: http://www.intetain.org/2017/show/TPICH-2017Read More
ITN-DCH FINAL CONFERENCE is an international event for the professionals working in the Digital Cultural Heritage domain. The aim of the conference is to bring together experts and leaders from the cultural heritage domain and,...Read More
This paper presents a multi-user virtual heritage application that allows children to experience and learn the hunting strategies depicted in a cave painting from 6000 BC. The application is based on a multi-touch vertical screen that allows for full-body interaction through carefully defined gestures that search to provide sufficient ecological naturalness and experimentation freedom to the users. This paper gives a detailed account on the experience and interaction design, agent programming and multi-touch technology. It also presents an experimental set-up, especially designed to assess the impact of the installation in the educational goal, the usability of the experience and the results obtained.
Keywords: children, interaction, education, interactive communication, multitouch, HCI, museography, virtual heritage, cave paintings, full-body interactionRead More
Virtual Museums, a history – Part 1: the originsA brief history of virtual museums. Part 1:...Read More