Category: TA4 – Dimensions
June 19-20, 2017 | Humboldt University Berlin. Germany At the end of June Berlin will be the place to be for all of you interested in 3D, virtual reconstructions, augmented reality, virtual research. The...Read More
The team of the Ludwig Boltzmann Institute ArchPro and their partner ZAMG have made new discoveries regarding gladiatorial games in Roman Carnuntum (Austria). Using latest geophysical prospection methods the archaeologists have revealed – without excavation – a yet unknown amphitheater and an entire city area containing essential infrastructure for Roman spectacles. The ArchPro Carnuntum project was carried out with the collaboration of the county of Lower Austria.Read More
1.Scope and Objectives This working group focuses on Gamification elements that will be integrated to the VMs. Gamification elements have the potential to motivate visitors to further research and explore the VM. Serious games...Read More
1. Scope and Objectives The feeling of presence in a VR game can potentially enrich the learning elements as users will perform tasks in a digital environment very similar to the real world. An immersive environment sets an...Read More
1.Scope and Objectives The way in which the content of a museum is presented is a factor that needs much attention. There are various ways to present an exhibition but which one is more suitable considering the medium in which...Read More
“The VERGE” showed in the past the truth about HoloLens, the most expected device that will boost the Augmented Reality experience. Today they broadcast that “Software developers have managed to create 150...Read More
On February 22-23rd,Emotive held its first User Workshop at the University of Glasgow. The event brought together a small group of cultural and creative experts for two days of intensive, hands-on prototyping and preliminary...Read More
meSch, Material EncounterS with digital Cultural Heritage, has just ended with great success. This project, funded by the European Community’s Seventh Framework Programme ‘ICT for access to cultural resources’, ran from 2013 to...Read More
Today’s latest game engines and virtual reality devices make it possible to recreate ancient worlds and build experiences with a new aim in mind, not just to see the buildings in an ancient town, but feel as if you were back then.
During the last two years we have been working to process the archaeological information of the Iberian ancient town of Ullastret to a complete 3D model of the city that can be experienced in Virtual Reality.
A team of archaeologists, designers and programmers has translated all that data to a 3D complete model built with Unreal Engine, a videogame creation software that allows new immersive outputs like 360º videos and VR environments.
The script contains key elements from the Iberian culture: their totemic animals, the social prevalence of warriors… The users are immersed in the dream of a member of the Iberian elite, who returns to the town and remembers the first time he saw the great walls, the children playing in the streets, the courtyard where he learned to fight…
The HTC Vive kit allow us to literally teleport the visitors to those town of 2200 years ago. They can physically move in a 3x3m area, where they can wander by the streets, enter a room and take a close look to the amphoras… The project can be seen too in an immersive room suited for little groups in the archaeological site where they are sorrounded by screens showing the same story but adapted to this media.Read More